This black and white drama of romance, adventure and outer space intervention was mounted at the San Francisco Art Institute. The plot concerns two groups of missionaries who depart for a tropical island inhabited by a population of attractive denizens who are ruled by a libido-fueled queen. She in turn is guided by the Star People who have their own carnal urges and the result is volcanic. The $400 budget guarantees cheap thrills and makes an explosive vehicle for the queen of these dime store dynamos: Linda Martinez (our Sharon Stone).
Future
This three-part mini-series explores the mysterious and the mundane in a splash of digital dioramas that wipe across the screen in a cascade of electronic barfs. Zeroing in on the paranormal theories of UFO author John A. Keel, this leisurely exposition, which was funded by the Rockefeller Foundation, sweeps the viewer into a candy-colored world of scintillating mysteries made all the more intriguing by culinary digressions.
Etant Donné le Bleu (Given the Blue) is a visual narrative—images breaking in a parallel universe, the realm of science fiction and the fantastic. The repetition, multiplication, and mechanization are intended to form a radically artificial world. They are not characters as such, with a past and a future; not beings that would bear names. This is not a space as such, not even a circus. The dubious figures playing the roles of witnesses are of only one color.
U & I dOt cOm is an experimental narrative/documentary hybrid about Zoey, a teenage girl who negotiates her identity in cyberspace. Dreaming about the perfect true love, she secretly navigates 3-D worlds to find romance. A web contest sweeps her into a dreamscape of desire and deception as hidden mechanisms of e-commerce, online data-mining, and real-time consumer profiling monitor her every move. When Zoey finally rebels, her sense of self, her home, and her relationship with her mother are forever transformed in the new cyber-cultural domain.
Interrupting the nightly news in an act of guerrilla television, Gómez-Peña returns to the persona of a Chicano-Aztec veejay—"The Mexican who talks back, the illegal Mexican performance artist with state of the art technology"—to elaborate the complications of American identity. This post-NAFTA Cyber Aztec pirate commandeers the television signal from his underground "Vato bunker", where virtual reality meets Aztec ritual. Gómez-Peña embodies the doubly radical Chicano performance artist, delivering radical ideas through a radical form of entertainment.
The result of over five years of Super-8 and 16mm filming on New York City streets, Lost Book Found melds documentary and narrative into a complex meditation on city life. The piece revolves around a mysterious notebook filled with obsessive listings of places, objects, and incidents. These listings serve as the key to a hidden city: a city of unconsidered geographies and layered artifacts—the relics of low-level capitalism and the debris of countless forgotten narratives. The project stems from the filmmaker's first job in New York—working as a pushcart vendor on Canal Street.
Imagining future Deep Time, Post-extinction, using dark humor to speculate on the defiant vitality of matter to evolve life again. Two billion years from now, the oceans are beyond understanding. A soup of plastics, cloth and string, song and dance, collaborate to find new ways of moving in bleak time. The ghost of an oyster holds memories of what happened. It sings to a scrap of waste that fell to the bottom of the sea, trying to form new life, trying to get a face. With help from Stevie Wonder, undersea karaoke may still be possible.
"The human ear. A gatherer of energy. A gatherer of sound. RPMs and BPMs. Satellites go up to the sky."
In the video Satellite, Nelson Henricks combines found footage and techno beats to question western society's ongoing obsession with science, technology and the future. Juxtaposing images derived from old educational films with absurd, aphoristic slogans, Henricks offers up a witty, entertaining and provocative commentary of our need to make sense of everything, at any cost.
Medicine Bundle is about a bundle that was used in my family to heal my Great Great Grandfather from a smallpox epidemic and a life threatening wound from a gatling gun used against him during the Battle Of Cutknife Hill in 1885. The bundle was again used in 1918 when my Grandfather contracted the Spanish Flu as a baby. It was buried in an unmarked grave to protect it from grave robbers, but the spirit within the bundle has continued to protect our family from more modern psychological effects of colonization like depression.
A documentary video about the B.I.T. Suicide Box — a motion-triggered camera developed by the Bureau of Inverse Technology (a private information agency), and installed within range of the Golden Gate Bridge to capture a video record of anything that falls from the bridge, and provide an accurate measure of the suicide rate. The piece points to confusing roles for technology within contemporary culture.
— Whitney Biennial (New York: Whitney Museum of American Art, 1996)
Spanish subtitled version also available.
If second lives have grown into the landscape of social network space and avatars engage a full range of human emotions and experience, it follows that they would eventually encounter existential questions. A plot of land is purchased in the online network of SecondLife and a simple questions is asked: Where do discarded 3D objects go and can we build a dumpster to accommodate them? To find out eteam set aside a year to let this virtual land use problem unfold and what is captured in Prim Limit is the lived experience of avatars managing and recording this dumpster.
The film centers on the images of the Gulf War, which caused worldwide outrage in 1991. In the shots taken from projectiles homing in on their targets, bomb and reporter were identical, according to a theory put forward by the philosopher Klaus Theweleit. At the same time it was impossible to distinguish between the photographed and the (computer) simulated images. The loss of the 'genuine picture' means the eye no longer has a role as historical witness. It has been said that what was brought into play in the Gulf War was not new weaponry, but rather a new policy on images.
Playing off the notion of “interactivity”, Utopia poses itself as a video game plugged into the social consciousness of contemporary California. The viewer/player seemingly makes choices from the menu offering utopian or dystopian realities; however, the score is always the same: the winner loses, and vice-versa. Features Rachel Rosenthal as the host of a macabre interactive game that pushes the boundaries of performance and interactive media.
Interrupting the nightly news in an act of guerrilla television, Gómez-Peña returns to the persona of a Chicano-Aztec veejay—"The Mexican who talks back, the illegal Mexican performance artist with state of the art technology"—to elaborate the complications of American identity. This post-NAFTA Cyber Aztec pirate commandeers the television signal from his underground "Vato bunker", where virtual reality meets Aztec ritual. Gómez-Peña embodies the doubly radical Chicano performance artist, delivering radical ideas through a radical form of entertainment.
Removing keyframes from a digital version of John Ford's The Searchers, Baron and Goodwin attack the film's temporal structuring to render a kinetic “painted desert” of the West. The dust kicked up by the movement in the film is pure pixel, unanchored from the photographic realism that used to constrain it.
The Dresden Codex is a prehispanic book that was kidnapped and was rediscovered in the city of Dresden, Germany. It keeps a presage of a destruction to come.
Displays of violent weather conditions, electrical storms, tornados, floods, fires and other eruptions are contrasted and equated with equally awe-inspiring images of technology that harnesses or mimics nature. Pitting the spectre of nature against technology in time-lapsed images, this thoughtful and stirring tape paints a portrait of the encounter between the man-made and the natural—between man’s controlling power and that which eludes man’s control.
Thornton asks viewers to question how one sees “space" — whether literally or figuratively — and what is being revealed? Images of a sonogram session grant viewers access to what is typically reserved for medical analysis — “inner space.”
A whimsical science fiction comedy with a soundtrack of pop music and experimental electronica. File under experimental. Play at maximum volume.
"How can the distinction between "man" and "machine" still be made given today's technology? In modern weapons technology the categories are on the move: intelligence is no longer limited to humans. In Eye/Machine II, Farocki has brought together visual material from both military and civilian sectors, showing machines operating intelligently and what it is they see when working on the basis of image processing programs. The traditional man-machine distinction becomes reduced to "eye/machine", where cameras are implanted into the machines as eyes.
Playing off the notion of “interactivity”, Utopia poses itself as a video game plugged into the social consciousness of contemporary California. The viewer/player seemingly makes choices from the menu offering utopian or dystopian realities; however, the score is always the same: the winner loses, and vice-versa. Features Rachel Rosenthal as the host of a macabre interactive game that pushes the boundaries of performance and interactive media.
Interrupting the nightly news in an act of guerrilla television, Gómez-Peña returns to the persona of a Chicano-Aztec veejay—"The Mexican who talks back, the illegal Mexican performance artist with state of the art technology"—to elaborate the complications of American identity. This post-NAFTA Cyber Aztec pirate commandeers the television signal from his underground "Vato bunker", where virtual reality meets Aztec ritual. Gómez-Peña embodies the doubly radical Chicano performance artist, delivering radical ideas through a radical form of entertainment.
Removing keyframes from a digital version of John Ford's The Searchers, Baron and Goodwin attack the film's temporal structuring to render a kinetic “painted desert” of the West. The dust kicked up by the movement in the film is pure pixel, unanchored from the photographic realism that used to constrain it.
China Town traces copper mining and production from an open pit mine in Nevada to a smelter in China, where the semi-processed ore is sent to be smelted and refined. Considering what it actually means to "be wired" and in turn, to be connected, in today's global economic system, the video follows the detailed production process that transforms raw ore into copper wire--in this case, the literal digging of a hole to China--and the generation of waste and of power that grows in both countries as byproduct.
Strained Andromeda Strain is a frame by frame re-edit of Robert Wise's 131-minute sci-fi biological thriller into a 7-minute anxious oscillation.