If second lives have grown into the landscape of social network space and avatars engage a full range of human emotions and experience, it follows that they would eventually encounter existential questions. A plot of land is purchased in the online network of SecondLife and a simple questions is asked: Where do discarded 3D objects go and can we build a dumpster to accommodate them? To find out eteam set aside a year to let this virtual land use problem unfold and what is captured in Prim Limit is the lived experience of avatars managing and recording this dumpster.
Future
The film centers on the images of the Gulf War, which caused worldwide outrage in 1991. In the shots taken from projectiles homing in on their targets, bomb and reporter were identical, according to a theory put forward by the philosopher Klaus Theweleit. At the same time it was impossible to distinguish between the photographed and the (computer) simulated images. The loss of the 'genuine picture' means the eye no longer has a role as historical witness. It has been said that what was brought into play in the Gulf War was not new weaponry, but rather a new policy on images.
Playing off the notion of “interactivity”, Utopia poses itself as a video game plugged into the social consciousness of contemporary California. The viewer/player seemingly makes choices from the menu offering utopian or dystopian realities; however, the score is always the same: the winner loses, and vice-versa. Features Rachel Rosenthal as the host of a macabre interactive game that pushes the boundaries of performance and interactive media.
Removing keyframes from a digital version of John Ford's The Searchers, Baron and Goodwin attack the film's temporal structuring to render a kinetic “painted desert” of the West. The dust kicked up by the movement in the film is pure pixel, unanchored from the photographic realism that used to constrain it.
The Dresden Codex is a prehispanic book that was kidnapped and was rediscovered in the city of Dresden, Germany. It keeps a presage of a destruction to come.
Interrupting the nightly news in an act of guerrilla television, Gómez-Peña returns to the persona of a Chicano-Aztec veejay—"The Mexican who talks back, the illegal Mexican performance artist with state of the art technology"—to elaborate the complications of American identity. This post-NAFTA Cyber Aztec pirate commandeers the television signal from his underground "Vato bunker", where virtual reality meets Aztec ritual. Gómez-Peña embodies the doubly radical Chicano performance artist, delivering radical ideas through a radical form of entertainment.
Displays of violent weather conditions, electrical storms, tornados, floods, fires and other eruptions are contrasted and equated with equally awe-inspiring images of technology that harnesses or mimics nature. Pitting the spectre of nature against technology in time-lapsed images, this thoughtful and stirring tape paints a portrait of the encounter between the man-made and the natural—between man’s controlling power and that which eludes man’s control.
Thornton asks viewers to question how one sees “space" — whether literally or figuratively — and what is being revealed? Images of a sonogram session grant viewers access to what is typically reserved for medical analysis — “inner space.”
A whimsical science fiction comedy with a soundtrack of pop music and experimental electronica. File under experimental. Play at maximum volume.
"How can the distinction between "man" and "machine" still be made given today's technology? In modern weapons technology the categories are on the move: intelligence is no longer limited to humans. In Eye/Machine II, Farocki has brought together visual material from both military and civilian sectors, showing machines operating intelligently and what it is they see when working on the basis of image processing programs. The traditional man-machine distinction becomes reduced to "eye/machine", where cameras are implanted into the machines as eyes.
Playing off the notion of “interactivity”, Utopia poses itself as a video game plugged into the social consciousness of contemporary California. The viewer/player seemingly makes choices from the menu offering utopian or dystopian realities; however, the score is always the same: the winner loses, and vice-versa. Features Rachel Rosenthal as the host of a macabre interactive game that pushes the boundaries of performance and interactive media.
Removing keyframes from a digital version of John Ford's The Searchers, Baron and Goodwin attack the film's temporal structuring to render a kinetic “painted desert” of the West. The dust kicked up by the movement in the film is pure pixel, unanchored from the photographic realism that used to constrain it.
China Town traces copper mining and production from an open pit mine in Nevada to a smelter in China, where the semi-processed ore is sent to be smelted and refined. Considering what it actually means to "be wired" and in turn, to be connected, in today's global economic system, the video follows the detailed production process that transforms raw ore into copper wire--in this case, the literal digging of a hole to China--and the generation of waste and of power that grows in both countries as byproduct.
Interrupting the nightly news in an act of guerrilla television, Gómez-Peña returns to the persona of a Chicano-Aztec veejay—"The Mexican who talks back, the illegal Mexican performance artist with state of the art technology"—to elaborate the complications of American identity. This post-NAFTA Cyber Aztec pirate commandeers the television signal from his underground "Vato bunker", where virtual reality meets Aztec ritual. Gómez-Peña embodies the doubly radical Chicano performance artist, delivering radical ideas through a radical form of entertainment.
Strained Andromeda Strain is a frame by frame re-edit of Robert Wise's 131-minute sci-fi biological thriller into a 7-minute anxious oscillation.
This first work in the HalfLifers' Action Series plunges into a world of frantic heroes trapped in a continual crisis of dissolution and reification. An ordinary domestic setting is recast as a psychoactive landscape in which the concept of function becomes situational and fluid. Only through the strategic application of organic and inorganic “devices” can this zone be successfully navigated and the mission be saved.
Appealing concurrently in this video essay to various meanings of the term “Subatlantic” — a climatic phase beginning 2,500 years ago, as well as the submerged regions of the Atlantic — Biemann immerses her camera deep in oceanic waters to ponder upon the entanglements of geological time with that of human history.
Une Ville de l'Avenir uses the lens of Alphaville to look at the City of the Future that we live in today. The modernism of La Defense in Paris is the setting for this chilling revisiting. Alphaville appears as a condensed airplane movie in this experimental short by a video art pioneer.
Note: This title is intended by the artist to be viewed in High Definition. While DVD format is available to enable accessibility, VDB recommends presentation on Blu-ray or HD digital file.
“A documentary about the Arkestra, but it's one whose presentation reflects the multilevel approach Sun Ra had to music and life in general. Jump cuts and split screens dot the visual stream with home movie footage from the Arkestra in Egypt during the 1970s to the Arkestra of today led by Marshall Allen. Director Ephraim Asili wisely divides the 40 minutes into distinct chapters, illustrating each with band interviews, live footage, visuals of planets and NASA launches, and his voice quoting writings from Ra.
"The video Emission found its origin in three performances which I wrote between 1988 and 1991. In their original form, the performances dealt with sex, romance, and communication technologies. The video elaborates upon these themes to speak of how human beings exist in a margin between nature and technology, and works towards confounding any simplified analysis of this worn-out duality.
Lossless #2 is a mesmerizing assemblage of compressed digital images of Maya Deren and Alexander Hammid’s 1943 masterpiece Meshes of the Afternoon. Baron and Goodwin play heavily with Teiji Ito’s 1959 soundtrack, making the film’s lyrical ambience feel more astonishing than ever before. --Neil Karassik
Archives recovers the formal community that mobilizes the diagrammatic experience of archives, a formal community that claims the sensory nucleus where hypertrophic rhythms, abstract machines, monuments and memorials, digital servers, corporate architecture, traffic and computer flows, light brutalisms, digital gadgets, detention camps, prisons and hospitals, institutes and academies, universities and housing all integrated in the rhythmic and diagrammatic outburst of the archives.
El Livahpla (Alphaville spelled backwards) is about the ways in which we "normals" are encapsulated in architecture and technology. Through the lens of Alphaville, we see into a past that exists in the present, while showing a future that looks old. It is a waking dream in which the objects of design that surround us fail to provide the answers or the escape that we seek.
This title has been remade as Une Ville de l'Avenir.
Parry Teasdale, David Cort and Chuck Kennedy visit The Kitchen in New York looking for Shirley Clarke, and bump into Steina and Woody Vasulka who are overseeing a show in progress. A few doors down they find Shirley in her studio, dressed in white and full of energy.
"A film about the time of the blast furnaces — 1917-1933 — about the development of an industry, about a perfect machinery which had to run itself to the point of its own destruction. This essay... on heavy industry and the gas of the blast furnace, convinces through the author's cool abstraction and manic obsession, and through the utilization of a single example of the self-destructive character of capitalistic production: 'The image of the blast furnace gas is real and metaphoric; an energy blows away uselessly into the air. Guided through a system of pipes, the pressure increases.