Ouroboros: Music of the Spheres is Chapter 3 of Mysterium Cosmographicum.
"Positing a linear continuum, with 'nothing' at one end of the spectrum and 'something' at the other, at what point does 'nothing' become 'something?'"
Ouroboros: Music of the Spheres is Chapter 3 of Mysterium Cosmographicum.
"Positing a linear continuum, with 'nothing' at one end of the spectrum and 'something' at the other, at what point does 'nothing' become 'something?'"
What Could Go Wrong depicts fire trucks, ambulances, fire alarms with sonic distress that document every current disaster….floods, fires, war, food scarcity and police torture are accompanied by Linda Mary Montano singing 7 ballads. The sappy positivity of the songs and the Vision of Mary bring a suggestion that hope is possible. This video is a study in contrasts and when the audience is invited to auditorially interact with it, the message is "action breeds healing" and if so "what could go right."
By accident, the content of a computer encyclopedia is transferred into the brain of an animated parrot resulting in the emotional breakdown of a fine peach.
"I would never have known how to do anything on my computer if it wasn't for Computer Smarts."
—Mark Roth
This title is also available on Animal Charm Videoworks: Volume 3, Computer Smarts.
Prophecies of doom, disaster and political catastrophe envisioned by some of the world’s most famous psychics between the 1960’s and the year 2001 are conjured up through 3D-animation, industrial films, text and historical footage -- the sum of which combine to form a visually stunning meditation on the forces that are driving us into a dark, paranoid and uncertain future. Soothsayer reconsiders yesterday’s daunting and sometimes whimsical predictions for the future after they’ve been outpaced by time.
"code switching began as a contemporary reaction to Adrian Piper's Cornered (1988). It goes on to explore the fracturing of contemporary identity within modern culture, and the mechanisms by which individuals assign and create the cultural, racial, personal, and social identities around us. We all have codes by which we interact with and interpret others. Depending on what situation we are in, we adopt the appropriate persona to fit the occasion, constantly creating representations for others to read appropriately.
In this wistful tape, Segalove looks at how her childhood vision of the future holds up (or doesn't) in adulthood. Commissioned by the Los Angeles County Museum of Art.
Madi plays an interactive on-line computer game in the privacy of her apartment. Wearing a computer corset that stores her programs in a "Garden Interface", she propels her go-go cowgirl construct WANDA through the game world, encountering an assortment of logged-on players and game identities who trick and confuse her. An aggressive male character WANG logs on, and inserts his cold architecture into her coordinates, draining the power in her corset. His expanding architecture threatens to overtake her Garden Reservoir.
Derived from Ernie Gehr's Serene Velocity, Lossless #4 is the result of a digital file's debugging routine that reveals vectors describing apparent movement in the frame. Having removed the picture, thereby isolating these vectors, the formal qualities of Gehr's film are detectable. The hypnotic effects of the shifts in the lens’s focal length in the original are now substituted with a purely graphical representation, creating a perverse replacement of the optical effect of the original.
During 1998 and 1999, Pelon participated in various Internet newsgroups and lists where suicide is the main subject. Stories unfolded as the film was made; some reached the point of no return. The subject of suicide is very candid on the Internet, due to its anonymity and the freedom it allows from the usual taboos around the subject. The newsgroups and lists have become a relatively safe place for the many people that find themselves isolated because of their interest in the idea of suicide.
This video highlights several narratives concerning video surveillance—not to reiterate the conventional privacy argument but rather to engage the desire to watch surveillance materials and society’s insatiable voyeurism. A variety of subjects recount their interactions with surveillance—getting caught in the act of stealing or watching pornography, being discouraged from making an illegal ATM withdrawal—and question technological determinism, asking whether we choose to develop technology or technology shapes our choices.
A video diary about Cuthand's efforts to undergo artificial insemination. Cuthand contemplates a desire to have children and its relation to preserving Indigenous culture.
Taking its title from the four consonants of the ancient Hebrew name for God, Tetragramaton contemplates the relationship between man, technology, and ecological systems. The sweeping camera movements, sudden changes of scale, and layers of natural and man-made sound, result in a visceral, turbulent and hypnotic dialogue between the artist's camera and the environment.
This title was in the original Castelli-Sonnabend video art collection.
A poetic allegory about technology's invasion of the body and the destruction of the immune system, witnessing the pollution of history that drowns us. Sponsored by the CICV, Belfort, France.
This title is only available on e-(d)entity.
A short Flicker Film adulterated by some extra images shot in Malawi, Africa. FF was in answer to an assignment given by artists Melissa Dubbin and Aaron Davidson who created the soundtrack to which I was asked to make a “Future Film”.
-- Deborah Stratman
This mock-virtual environment is a playground for the imagination. Equipped with helmet, goggles, and a basic understanding of early video game strategies, the artist morphs into an adventureland training camp where she meets with media icons on common ground. She fearlessly changes her intensity and velocity in unison with, and at times under the command of, rival action heroes and network sponsors. The title implies that there are bugs in the program, undetected viruses in the system.
THE GREAT CURDLING is a Folk-Sci-Fi film. It’s a darkly comic musical exploring the feeling that collective reality is at tipping point. A middle-class family are adjusting to a new kind of happy, now they have consumed a transformative liquid technology that helps re-structure them from the inside.
“For quite some time the Hamburg artist Cornelia Sollfrank has been researching female hackers and found that hacking is a field completely under male domination. Nonetheless she was able to produce a series of several videos in which she interviewed female hackers. In December 1999 she came to know a U.S. hacker who attended the annual hackers’ convention held by the Chaos Computer Club (CCC). She did the video interview have script, will destroy with her on condition that the woman, code-named Clara G.
Derived from Ernie Gehr's Serene Velocity, Lossless #4 is the result of a digital file's debugging routine that reveals vectors describing apparent movement in the frame. Having removed the picture, thereby isolating these vectors, the formal qualities of Gehr's film are detectable. The hypnotic effects of the shifts in the lens’s focal length in the original are now substituted with a purely graphical representation, creating a perverse replacement of the optical effect of the original.
This black and white drama of romance, adventure and outer space intervention was mounted at the San Francisco Art Institute. The plot concerns two groups of missionaries who depart for a tropical island inhabited by a population of attractive denizens who are ruled by a libido-fueled queen. She in turn is guided by the Star People who have their own carnal urges and the result is volcanic. The $400 budget guarantees cheap thrills and makes an explosive vehicle for the queen of these dime store dynamos: Linda Martinez (our Sharon Stone).
People enjoy my company connects the privatisation of telecommunications with techno-optimism, euphoria and online communication in the lead-up to the millennium.
The film explores the privatisation of the Irish state-owned telecommunications company Telecom Éireann from the viewpoint of shareholders communicating on early online forums. The event is contextualised within ideologies of technological emancipation in the pre-millennium period.
The set of Bewitched is a spiritual battleground of overlapping zones — human, alien and cyborg — in Bobby Abate's latest ontological mystery film.
This three-part mini-series explores the mysterious and the mundane in a splash of digital dioramas that wipe across the screen in a cascade of electronic barfs. Zeroing in on the paranormal theories of UFO author John A. Keel, this leisurely exposition, which was funded by the Rockefeller Foundation, sweeps the viewer into a candy-colored world of scintillating mysteries made all the more intriguing by culinary digressions.
Etant Donné le Bleu (Given the Blue) is a visual narrative—images breaking in a parallel universe, the realm of science fiction and the fantastic. The repetition, multiplication, and mechanization are intended to form a radically artificial world. They are not characters as such, with a past and a future; not beings that would bear names. This is not a space as such, not even a circus. The dubious figures playing the roles of witnesses are of only one color.
U & I dOt cOm is an experimental narrative/documentary hybrid about Zoey, a teenage girl who negotiates her identity in cyberspace. Dreaming about the perfect true love, she secretly navigates 3-D worlds to find romance. A web contest sweeps her into a dreamscape of desire and deception as hidden mechanisms of e-commerce, online data-mining, and real-time consumer profiling monitor her every move. When Zoey finally rebels, her sense of self, her home, and her relationship with her mother are forever transformed in the new cyber-cultural domain.
Imagining future Deep Time, Post-extinction, using dark humor to speculate on the defiant vitality of matter to evolve life again. Two billion years from now, the oceans are beyond understanding. A soup of plastics, cloth and string, song and dance, collaborate to find new ways of moving in bleak time. The ghost of an oyster holds memories of what happened. It sings to a scrap of waste that fell to the bottom of the sea, trying to form new life, trying to get a face. With help from Stevie Wonder, undersea karaoke may still be possible.